Data Report
Thirty years of games on Steam
This report analyzes — games published on Steam between —, drawn from the Steam store's own catalog data. It looks at how fast the catalog has grown, which genres and publishers dominate it, how players rate and play what they buy, and how ownership of the platform's audience is distributed. The short version: growth has been explosive, a small number of genres and blockbuster titles account for a disproportionate share of everything measurable, and cross-platform support has quietly declined even as the catalog exploded.
Every year's biggest releases
Pick a year to see the five most-owned games that debuted on Steam that year. Each node's size shows how many games shipped in total. Dates are Steam listing dates, so older titles appear in the year they reached Steam, which can be later than their original launch. The most recent year is still in progress, and its owner estimates haven't settled yet.
The catalog has grown roughly ninefold since 2015
Steam published about — games in 2015. By 2025 that had grown to — — a release rate that keeps climbing every year, with no sign of slowing. Most of Steam's entire catalog, in other words, is recent: more games were released in 2024 and 2025 combined than in the platform's first fifteen years put together.
Fig. 01
Three genres make up more than three-quarters of the catalog
Of 27 distinct genres in the data, Action, Adventure, and Casual alone account for of every game published. Action is the single largest genre at — games, roughly double the next largest.
Fig. 02
Free-to-play grew for a decade, then plateaued
The free-to-play share of new releases rose from about — in 2010 to a peak of roughly — in —, then eased back down to — in 2025. Across the whole catalog, — of games are free.
Fig. 03
Review positivity is high everywhere, but genres still separate
Weighted across every review on the platform, — of reviews are positive. Among the ten largest genres, Indie and Casual games rate highest; Simulation games rate lowest, at roughly ten points below the Indie/Casual rate.
Fig. 04
RPGs hold players far longer than any other major genre
Among games that report any playtime at all, the median RPG holds a player for about — minutes — more than double the median for Action or Casual games, and about five times the median for Free To Play titles.
Fig. 05
Mac and Linux support has fallen as the catalog has grown
Mac support peaked in 2013, when roughly — of that year's releases supported it; by 2025 that had fallen to about —. Linux support followed the same arc, from a similar peak down to roughly — in 2025 — even as the total number of games shipped each year kept climbing.
Fig. 06
The publishers who ship the most games aren't the ones who own the players
63,000-plus publishers have released a game on Steam, but ownership of the audience is concentrated at the very top: the ten largest publishers by estimated owners — Valve, Electronic Arts, Ubisoft, Activision, KRAFTON, 2K, Bethesda, SEGA, Rockstar, and Capcom — account for roughly of estimated owners across the entire 117,000-game catalog. None of them are among the most prolific publishers by game count; the publishers who release the most titles are small studios pushing out large volumes of budget games.
Fig. 07
Ownership follows an extreme long tail
The top 1% of games by estimated owners — about 1,170 titles — account for roughly — of all estimated ownership across the catalog. The top 10% account for about —. The remaining 90% of games, tens of thousands of titles, split the last eighth of the audience between them.
Fig. 08
Cross-platform support is still the exception, not the rule
— of every game in the catalog targets Windows and nothing else. Among the games that do reach beyond it, full support for both Mac and Linux (— of the catalog) is actually slightly more common than Mac support without Linux (—) — developers who leave Windows-only mostly commit to the full spread rather than picking just one extra platform.
Fig. 09
About this data
The data comes from the Steam Games Dataset maintained by Fronkon Games (MIT license), which is built directly from the official Steam store API and SteamSpy. One row is one published game on Steam: its release date, its developer and publisher, its genre and store category, which platforms it runs on, its price, its review counts, and Steam's own estimate of how many people own it. DLC, soundtracks, videos, and other non-game listings are already excluded by the source dataset.
From the source file's — usable rows, this analysis drops — rows: — pre-release "playtest" builds (not released games), — games with no genre listed at all (genre is used throughout this site as a filter and category), and one row with no game name. That leaves — games. The raw source file also had a header bug — a missing comma merged its "Discount" and "DLC count" columns into one — which the cleaning script corrects before anything else.
Every derived number on this site is computed the same way:
- Release year is parsed from Steam's release-date string. Some games only list a month or a bare year; those are treated as January 1st of that year, so a handful of "years" are slightly imprecise about the month.
- Review-positive rate for a single game is positive ÷ (positive + negative) reviews. For a group of games (a genre, a year, a platform) it is the sum of positive reviews across the group divided by the sum of all reviews in the group — a weighted rate, not an average of each game's own rate, so one blockbuster with millions of reviews properly outweighs thousands of unreviewed games.
- Estimated owners is the midpoint of the owner range Steam/SteamSpy publish for each game (for example, "0 – 20,000" becomes 10,000). It is a rough estimate derived from public signals, not a verified sales figure, and is only meaningful in aggregate or in relative comparisons.
- Median playtime for a group only includes games that report nonzero average playtime; games reporting zero are treated as missing data, not as "never played," since Steam doesn't distinguish the two.
- Share of games (free-to-play, Mac support, Linux support, or a platform combination) is the number of games with that attribute divided by the number of games in the same group — a release year, or the whole catalog. "Supports Mac" or "supports Linux" means the platform appears in the game's platform list, so a Windows + Mac + Linux game counts toward both.
- Peak free-to-play year is the year with the highest free-to-play share among years with at least 100 releases, so a year with one or two games can't win on a fluke.
- Platform combinations in the last chart are exact matches: "Windows only", "Windows + Mac + Linux", and "Windows + Mac". Every other combination (including Windows + Linux, Mac-only, and Linux-only) is grouped as "Other combinations".
- Average price (dashboard) is the sum of
price_usddivided by the number of games in view, free games included at $0. - Top-publisher share is the summed estimated owners of the ten publishers with the most estimated owners, divided by the summed estimated owners of all games. Top 1% / 10% share sorts every game by estimated owners, sums the top 1% (or 10%) of games, and divides by the total across all games.
- Publisher is the first publisher listed for a game. When a game lists no publisher, its developer is used instead (469 games); when it lists neither, it's labeled "Unknown" (77 games).
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